fix: update state function

updatestate should not change the order of workers in the tmpPool
 remove code repeatation

fix: actual concurrent tasks running was concurrency-1. fixed by placing cb after returnTOPool at $doWork_ functions
This commit is contained in:
2014-09-24 12:37:59 +05:30
parent acccb703fd
commit bee25f17f2
+16 -16
View File
@@ -22,6 +22,8 @@ function JobManager(opts){
this.isLoadingTakingPlace = false;
this.endReached = false;
this.runningTasks = 0;
this.tmpPoolLen=0;
this.tmpPool = [];
}
/*
* JobManager.prototype.__defineSetter__( 'workers', function(workers){
@@ -31,26 +33,24 @@ function JobManager(opts){
*/
JobManager.prototype.updateState = function(){
var workers = this.workers;
var tmpPoolBlock = workers.length && Math.ceil( this.concurrency/workers.length ) , i;
var tmpPool = [];
for( i=0; i < tmpPoolBlock; i++){
tmpPool = tmpPool.concat( this.workers );
this.updateTmpPool( this.concurrency );
};
JobManager.prototype.updateTmpPool = function(newVal){
if( newVal > this.tmpPoolLen ){
var tmpPool = this.tmpPool;
var additionalPoolBlocks = Math.ceil( ( newVal - this.tmpPoolLen )/this.workers.length ), i;
for( i=0; i < additionalPoolBlocks; i++){
tmpPool = tmpPool.concat( this.workers );
}
this.tmpPoolLen += additionalPoolBlocks * this.workers.length ;
this.tmpPool = tmpPool;
}
this.tmpPool = tmpPool;
this.tmpPoolLen = tmpPoolBlock * this.workers.length ;
};
JobManager.prototype.setConcurrency = function( newVal ){
if( newVal > this.minConcurrency ){
if( newVal > this.tmpPoolLen ){
var tmpPool = this.tmpPool;
var additionalPoolBlocks = Math.ceil( ( newVal - this.tmpPoolLen )/this.workers.length ), i;
for( i=0; i < additionalPoolBlocks; i++){
tmpPool = tmpPool.concat( this.workers );
}
this.tmpPoolLen += additionalPoolBlocks * this.workers.length ;
}
this.updateTmpPool(newVal);
this.concurrency = newVal;
}
};
@@ -90,11 +90,11 @@ JobManager.prototype.$doWork_ = function( cb ){
self.$onLoadMore();
}
}
cb();
if( self.state == STATE.NOT_RUNNING ){
if( ( self.runningTasks == 1 ) && self.onStopped ) { self.onStopped(); }
}
self.returnToPool( worker );
cb();
});
};